Population Zero’s Creative Producer Denis Pozdnyakov and Level Designer Polina Zubareva talk about the creative idea behind the game world and its regions, the main aspects of exploration mechanics and the effect that exploration has on the character progression and world-building.
Exploration is the fundamental feature of Population Zero that binds every other mechanics together. It is in equal measure a storytelling tool, a fun leisure activity and a crucial means of character development. The exploration of Kepler’s beauties and mysteries directly affects the game character: new places award players with new knowledge which in turn leads to acquiring new skills and equipment.
We will be sharing more details on the game, its mechanics and the development process in the future dev vlogs and gameplay videos. Stay tuned!