Join our social networks for a better chance to become an alpha-tester
Perk system of Population Zero was originally published at Massively Overpowered. Check out the original article here!
Population Zero is an MMO-survival game, where hundreds of players band together in guilds and factions, fighting for survival in PvE and PvP battles, building their homes from scratch and exploring an unfriendly alien world. Everything goes awry after their colonist ship mysteriously explodes before being able to land on the planet. Throughout the game, players perform many actions (building, crafting, gathering), they fight, they delve into the world full of mysteries.
Throughout their adventures, players will upgrade their characters in many different ways, but one of the most unique is our Perk System. Each and every activity a player partakes in on Kepler could grant them a new perk to equip. The Perk system allows players to perform many actions much more efficiently.
There are conditions which need to be fulfilled in order to get each perk and they are hidden from the player. Besides this, perks vary in their value and obtaining complexity. In essence, how good or helpful a Perk can be is a randomized “drop” when it’s unlocked. And when you die or are killed by an enemy player, you can drop your perks. Of course, we are toying with ways for players to insure their perks, and finding new ones is always an option as well.
The conditions for obtaining these can be quite different and unexpected. From «kill 100 alien animals» to «stand on the highest mountain’s top of the initial biome for several minutes» (Are we serious? We’ll let you decide!). The same perk can be earned in multiple ways.
In general, the probability to obtain a perk is regulated by a complex system. If you don’t receive a perk for a long time your chances of obtaining one will increase.
A Perk can be temporary, permanent and saved. What does this mean?
Obtained perks start affecting character instantly and the number of these perks is conditionally unlimited. Such perks are called temporary. The major difference is that character loses temporary perks when they die.
Perks that you consider the most valuable can be converted by the player into permanent. You will not lose these perks in the event of an untimely demise. The number of permanent perks is limited and you will have to think twice before making one of them permanent. Unneeded perks can be dismantled for special resources.
Saved perks are also will not going to be lost in the case of character’s death. Though these perks do not affect your character. They exist in the virtual storage because they’re not currently equipped to your character.
Take a look at the draft of our Perk UI below. During the game process, the character acquired two perks: the yellow one «Accelerated Wound Dressing» and the green one «A chance to stun Kvar». Both perks are identified as temporary, but the player decided that «Accelerated Wound Dressing» would be useful in the future.
The player didn’t have any free yellow slot for a new perk, so he bought one using R1 resource and placed there «Accelerated Wound Dressing», making this perk permanent.
The player dismantled the temporary perk «A chance to stun Kvar» and received R2 resources.
Later the player went to chop some Bractus and got the violet perk «Thrifty Earner» that decreases hacking tool deprecation. But the player wanted to get «Axe Damage Increase», which is obtainable after completing the same requirements (the player got this information from the Database which was filled based on the results of other player’s researching).
At that very moment, the player didn’t need this «Thrifty Earner» perk while presence of this perk among temporary slowed down receiving other temporary perks of the same color. But the player didn’t want to lose this perk so he decided to spend R2 and save «Thrifty Earner».
Saved perks stop affecting the character, but cannot be lost after death.
The players continued to chop Bractus (he desperately needed resources!) and finally achieved the desired outcome.
The player had a violet slot that was occupied by something they didn’t need. The player freely dismantled this perk for R2 resources and replaced it with a «Axe damage increase» perk.
That’s all for now. We have just taken a peek into the key and basic concepts of a character evolving. It’s important to mention that these mechanics are not final and may be changed in the future based on player feedback. Though the general principle will remain the same – perks significantly increase effectiveness of your character and help make them unique in a world filled with other survivors.
Be sure to sign up for Alpha and take a look at our Founder Packages, if you want to guarantee your access. Thanks for reading!
Welcome to the Population Zero developer’s blog Here you will find all the necessary information…
Dev Blog | 01.Feb.2019
Russian studio Enplex Games announces a new project – Population Zero, a science fiction online…
Article | 14.Aug.2018
The spring is bringing a new biome into Population Zero! Meet jungle – the second biome…
Dev Blog | 20.Feb.2019
Building a world from scratch is not an easy task. But it’s an exciting and challenging…
News | 15.Mar.2019